Blog: Virtual Worlds

Virtual worlds can be used for education, business, therapy for returning soldiers, rehabilitating patients, gaming, the list goes on and on. For education, students can don VR goggles to take virtual field trips to faraway places, learn about refugees, or explore the inner workings of a volcano. (Earle) It has received mix reception from teachers. Some don’t believe virtual worlds add much while others are enthusiastic. One history teacher, Elias Thomas of the St. Pius X Catholic School, said that virtual worlds are more of a supplement to the actual learning process but also noted that VR fields trips can give students a sense of “being there” and seeing everything to scale. (Earle)

Virtual worlds give people the opportunity to experiment with virtual reality and seeing what creations and design they can build. For example, virtual world designer, Jackie Morie, can experiment with building an Iraqi village for veteran therapy or building a similar Iraqi village for military training. (Mehta) Virtual world designers also envision designs, collect ideas, and brainstorm during meetings on how to further their development of virtual reality. Morie also keeps his creativity going during his spare time. He does creative writing and is working on a book for that looks at the uses for virtual worlds for NASA’s long-duration space flight missions. (Metha)

Virtual Worlds and Reality can be used in many different fields, gives detailed views on a specific project, and any mistakes made in the world does not affect reality. However, virtual worlds are still a work-in-progress and it is an expensive piece of technology. Also, users of virtual worlds run the risk of disconnecting themselves from reality and becoming addicted to the artificial universe. (Brown)

As the evolution of technology outpaces the human mind, I believe the realistic qualities of virtual worlds will be more pronounced. People can mimic much of their daily activities in virtual worlds and interact with others who are also in the same environment. The manipulated elements can also extend beyond topography, environment, or design and can include other NPCs (non-player characters). To give you a clearer picture, imagine the FrameWork which is depicted in the television series, Agents of S.H.I.E.L.D. Click here to see a short clip. 

Brown, Liza. “Pros and Cons of Virtual Reality.” Wondershare, 4 Jan. 2019, filmora.wondershare.com/virtual-reality/pros-cons-virtual-virtual.html.

Earle, Joe. “The Virtual World Moves into the Classroom.” Reporter Newspapers, Reporter Newspapers, 12 Sept. 2018, www.reporternewspapers.net/2018/09/14/the-virtual-world-moves-into-the-classroom/.

Mehta, Diane. “After Second Life, Can Virtual Worlds Get a Reboot?” Forbes, Forbes Magazine, 1 May 2013, www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/#475b7d33735a.

https://www.youtube.com/watch?v=rEpOObKCzAw

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